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Creative Assembler How to Write Arcade Games Jonathan Griffiths 1984 PB
Creative Assembler How to Write Arcade Games Jonathan Griffiths 1984 PB
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• Title: Creative Assembler How to Write Arcade Games
• Author: Jonathan Griffiths
• Year: 1984
• Format: Paperback
• Genre: Computing / Programming
• Key Feature: Early arcade game programming book
• Focus: Arcade game programming / assembler
“Creative Assembler: How to Write Arcade Games” by Jonathan Griffiths is a 1984 paperback focused on programming arcade-style games using assembler language.
This title is of interest to collectors of retro computing, early video game development, and vintage programming literature from the 1980s home computer era.
Condition
Pre-owned vintage book. Expect signs of age such as cover wear, page tanning, or light marks. Please review images for exact condition.
Creative Assembler 1984, arcade programming book, Jonathan Griffiths computing, retro game development, assembler language book, vintage computer book 1980s, ZX Spectrum programming era, early video game design
This item is being sold under the Retail Gift Aid scheme which enables us to increase the value of donations. Our charity is acting as an agent selling this item on behalf of the Gift Aid Donor.
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This item is being sold under the Retail Gift Aid scheme which enables us to increase the value of donations. Our charity is acting as an agent selling this item on behalf of the Gift Aid Donor.
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